On Grace-Blackwell (GB10), CPU and GPU share the same physical RAM.
intermediate_device() was returning 'cpu', which means ComfyUI allocates
output buffers (like VAE decode) through the CPU allocator on the same
physical memory pool it thinks is free VRAM. This causes:
1. Memory accounting mismatch — ComfyUI thinks intermediates are 'over
there' on CPU and overestimates available VRAM
2. Unnecessary .to(device) copies through separate allocator heaps
3. Heap fragmentation across the unified memory pool
Now matches text_encoder_offload_device() and vae_offload_device() which
already return get_torch_device() on UNIFIED_MEMORY.
intermediate_device() controls where large output tensors (decoded video
frames) are accumulated. On unified memory, cpu and cuda:0 share the same
physical RAM, but the CUDA allocator has different fragmentation behavior.
With intermediate_device=cuda:0, LTX video VAE decode hung because
tiled_scale_multidim allocates the full output tensor on cuda:0 upfront,
and the CUDA allocator can't efficiently reclaim space during tiled
decode. Reverting to cpu fixes the hang.
vae_offload_device() and text_encoder_offload_device() remain cuda:0
since those model-loading paths benefit from GPU allocation.